Part
Mechanics
You might say: rules and controls
Mechanics are the particular rules, data and actions the game affords.
- What it does
- Supply the designed components from which dynamics arise.
- Ask
- What rule or control is the player actually given?
Sources
- Robin Hunicke, Marc LeBlanc and Robert Zubek, MDA: A Formal Approach to Game Design and Game Research, pp. 2–4
Mechanics describes the particular components of the game, at the level of data representation and algorithms.
- Ernest Adams, Fundamentals of Game Design, introduction, p. xii
Chapter 2 introduces the key components of a video game: the core mechanics, user interface, and storytelling engine.
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 5, p. 80
Machinations diagrams are designed to represent game mechanics in a way that is accessible yet retains the structural features and dynamic behavior of the games they represent.
- Daniel Cook, What are game mechanics?, game mechanics definition: rule-based systems/simulations with feedback
Game mechanics are rule based systems / simulations that facilitate and encourage a user to explore and learn
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, Introduction pp. xi–xiii; ch. 1 pp. 1–22
Game mechanics create gameplay, and to build a great game, you must understand how this happens.
- Ian Schreiber, Game Design Concepts, Level 5: Mechanics and Dynamics, Now, About That MDA Framework Thing…: mechanics as rules, actions, effects and game state
Mechanics are a synonym for the “rules” of the game.
- Scott Rogers, Level Up! The Guide to Great Video Game Design, ch. 1, p. 20
the designer’s role is the same: create the ideas and rules that comprise a game.
- Tynan Sylvester, The Simulation Dream, Player Model Principle; Drowning in Complexity; Eclipse Colony design case study
We make a simulation in computer code. That is a computer model of some situation
- Christopher W. Totten, An Architectural Approach to Level Design, Introduction, p. xxxii
interpret the game rules, and to translate them into a construct (a level) that best facilitates play.
Use it on your project
teardown-apply: hold "Mechanics" (mechanics) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
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