Concept

Zone of control

You might say: ZOC, ZoC, control zone, area of influence

A zone of control (ZoC) is the area around a unit or position where its presence changes how opponents may move, pass, disengage or resolve contact.

What it does
Turns contact into spatial pressure: screening and line holding, stopping infiltration, making flanks matter, and adding friction to movement through threatened space.
Ask
What does this presence control, when is the zone checked, and what lets an opponent enter, cross or leave it?
Typical
entry stop; semi-rigid crossing restriction; fluid or elastic cost; locking; staged WEGO; opt-in projection; no universal ZoC; destination standoff
Trouble
A cheap screen freezes a larger force; a lock removes disengagement; an unshown tax makes route planning wrong; simultaneous turns leave unclear whose position counts.

What to look for

  1. A translucent ring or highlighted adjacent cells around a unit
  2. A route overlay changes colour or shows a movement-cost number at contact
  3. A lock, blocked arrow or attack marker on a departure or crossing
  4. A replay or impulse report showing when contact changed

Catalogue: ZoC model

Sources

  1. James F. Dunnigan, The Complete Wargames Handbook, p. 84: Zone of ControlZone of Control represents the six hexes surrounding a unit that the unit controls. This allows some units to spread out as they would to cover more territory while concentrating others for a crucial attack.
  2. Lauri Teppo, Concepts, Ideas, and Frameworks Emerging from Operational-Tactical Wargames, pp. 51–52: area of influenceThis element is often used in wargaming as a zone of control, i.e., an enemy unit cannot move through a friendly zone of control without slowing down or engaging in combat
  3. Old World, Official User Manual, p. 79: Zone of ControlA whole line of units, however, can exert ZOC over a massive area and really shut down an enemy’s options.
  4. Matrix Games, WEGO WW2: Stalingrad Game Manual, p. 66: ZOC value display and movement point costsA hex’s ZOC value is the cost in additional Move Points that an enemy unit must expend to enter that hex
  5. Matrix Games, WEGO World War II: Overlord Dev Diary #1, movement slices and reconnaissance withdrawalThis check repeats every slice, since the enemy’s position changes constantly.

Use it on your project

teardown-apply: hold "Zone of control" (zone-of-control) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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