Part
Victory and endgame
You might say: win conditions, the late game
How the game ends: the goals that win and what happens in the final turns.
- What it does
- Sets the finish lines and the moment the game stops.
- Ask
- Is the winner still in doubt in the last third of the game?
What to look for
- A victory progress screen
- A score or countdown toward a win
Parts
- Victory conditions: The goals that end the game with a winner.
- Late-game problem: In a 4X game, positive feedback can make an early lead widen until the late game is no contest.
- Catch-up mechanics: A negative feedback rule makes it harder for the leader to extend the lead and easier for opponents to catch up.
- Endgame crisis: A strong late threat that attacks every empire, such as an invading force.
- Game length: How many turns and how much real time a full game takes.
Sources
- 2K Games, Sid Meier's Civilization VI Manual, Victory and Defeat
There are multiple paths to victory in Civilization VI.
- 2K Games, Sid Meier's Civilization VI Manual, Victory and Defeat
Whichever civilization achieves a set of victory conditions first, wins.
- 2K Games, Sid Meier's Civilization VI Manual, End of Time
If no one has achieved victory, the game automatically ends on the last day of 2050. The Scores of all surviving civs will be tallied, and a victor announced.
Use it on your project
teardown-apply: hold "Victory and endgame" (victory) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
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