Knob

Tile grid

You might say: hexes or squares, map grid

How the map is cut into spaces where units stand and cities work land.

What it does
Sets movement, adjacency and distance, so it shapes combat and the spacing of cities.
Ask
How many neighbours does each space have, and is each neighbour the same distance away?
Typical
Squares and hexes; irregular regions; star lanes.
Trouble
A lane map with few links turns some systems into chokepoints that every fleet must cross, so a few spaces decide where wars are fought.

What to look for

  1. Square, hexagon or region outlines on the map
  2. Lanes drawn between star systems

Catalogue: Grid

Sources

  1. 2K Games, Sid Meier's Civilization V Manual, The Worldthe world is made up of hexagonally-shaped “tiles” (also occasionally referred to as hexes and spaces).
  2. Stellaris Wiki (Paradox), FTL, HyperlanesStar systems are connected to one another by hyperlanes, safe passages across interstellar space.

Use it on your project

teardown-apply: hold "Tile grid" (tile-grid) from the teardown at https://teardownatlas.com/4x-strategy/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal