Knob
Movement and supply
You might say: logistics, attrition, movement points
Movement points and logistics rules that limit how far units can travel and what it costs to keep them in the field.
- What it does
- Sets how quickly a war reaches the enemy and how expensive distant campaigns become.
- Ask
- How many turns from the border to the enemy's core cities?
Sources
- 2K Games, Sid Meier's Civilization IV Manual, Movement Speed
A unit’s movement speed determines how quickly the unit can move around the map.
- 2K Games, Sid Meier's Civilization IV Manual, Unit Maintenance Costs
Depending upon the size of your civilization and the civics you are employing, you may have to pay “maintenance costs” each turn to support some or all of your units.
- 2K Games, Sid Meier's Civilization IV Manual, Recovering from Injuries
Units heal fastest when they are inside their cultural borders. The healing process is slowed somewhat if the unit is in neutral lands, and it is slowed even more if the unit occupies enemy territory.
Use it on your project
teardown-apply: hold "Movement and supply" (supply) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal