Measure
Faction win rate
You might say: balance data, pick rate
A record of how often each faction wins and how often players choose it.
- What it does
- Helps compare faction popularity with correlation to winning without treating either as proof of causation.
- Ask
- Which factions win more than their share, and on which maps?
Sources
- Ian Schreiber, Level 8: Metrics and Statistics, Yet another example: measuring game balance
Two things you can track here are which choices seem to be the most and least popular, and also which choices seem to have the highest correlation with actually winning.
- Ian Schreiber, Level 8: Metrics and Statistics, Correlation and causality
Recognizing correlations is useful, but a lot of times people assume that just because two things are correlated, that one causes the other, and that is something that you cannot tell from statistics alone.
- Ian Schreiber and Brenda Romero, Game Balance, ch. 1, p. 15
Being able to collect data about how the game is being played on a large scale ‘in the wild,’ designers can have powerful tools to evaluate and tune the balance of the game.
Use it on your project
teardown-apply: hold "Faction win rate" (faction-win-rate) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal