Part
Exploration rewards
You might say: goody huts, tribal villages, ruins, anomalies
Sites on the map that give a reward to whoever reaches them first: gold, a map, a unit, a technology.
- What it does
- Pays for early scouting, so a scout competes with building at home.
- Ask
- Is a scout worth more now than another building?
What to look for
- Hut or ruin icons on unexplored land
- A reward message when a unit enters one
Sources
- 2K Games, Sid Meier's Civilization V Manual, Ancient Ruins
Ruins provide a random benefit to the civilization of the unit that first enters their tile.
- 2K Games, Sid Meier's Civilization V Manual, Ancient Ruins
The ruin provides a map of the surrounding area (lifting the fog of war from a number of tiles).
Use it on your project
teardown-apply: hold "Exploration rewards" (exploration-rewards) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal