Knob

Expansion brake

You might say: empire size penalty, city maintenance, sprawl, unhappiness from cities

A cost that grows with the number or spread of cities: upkeep, unhappiness or an empire-size penalty.

What it does
Stops "more cities is always better", so the player must weigh each new city.
Ask
At what empire size does one more city stop paying for itself?
Trouble
No brake: many small cities win every game. Too strong: one large city is the only good play.

Catalogue: Brake

Pattern

Braking engine

Sources

  1. Soren Johnson, GD Column 17: Water Finds a Crack, Water Finds a CrackThus, building too many cities too early crippled a player’s economy, killing ICS at long last.

Use it on your project

teardown-apply: hold "Expansion brake" (expansion-brake) from the teardown at https://teardownatlas.com/4x-strategy/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal