Concept

Dominant strategy

You might say: degenerate strategy, exploit, city spam

A strategy that beats the alternatives so often that it removes the choice.

What it does
Is a sign of a balance fault: players stop making real decisions.
Ask
What would a player who only wants to win do in every game?
Trouble
Players repeat the same opening every game, and guides call it the only way to play.

Sources

  1. Soren Johnson, GD Column 17: Water Finds a Crack, Tank-Mages and Infinite City SleazeThe reason to kill tank-mages and ICS is that a single, dominant strategy actually takes away choice from a game because all other options are provably sub-optimal.
  2. Richard A. Bartle, Designing Virtual Worlds, p. 269If one playing style leads to greater success than others, most people will adopt it. By deliberately partitioning the player base such that there are several styles, each of which is dependent on the others for success, a virtual world is much more interesting.
  3. Ian Schreiber and Brenda Romero, Game Balance, ch. 1, p. 8In PvP games that are designed to support multiple strategies and paths to victory, the game is balanced if each strategy can be viable and competitive with other strategies, given equal player skill.

Use it on your project

teardown-apply: hold "Dominant strategy" (dominant-strategy) from the teardown at https://teardownatlas.com/4x-strategy/ against my project

Paste it into a coding agent that has the teardown skills.

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