Measure
Combat odds
You might say: attack preview, combat prediction
The predicted result of an attack, shown before the player commits.
- What it does
- Lets the player weigh a risk instead of guessing.
- Ask
- Does the preview match what happens?
What to look for
- A win-chance percentage
- Predicted damage bars for both sides
Sources
- 2K Games, Sid Meier's Civilization VI Manual, Combat Preview
When one of your units is active, hover the cursor over an enemy unit to bring up the “Combat Preview” and learn of the probable outcome of any battle between the two units.
- 2K Games, Sid Meier's Civilization IV Manual, Determining the Odds
Basically, if an attacker and defender have the same (modified) combat strength at the start of a battle, each has an equal chance of winning the combat.
Use it on your project
teardown-apply: hold "Combat odds" (combat-odds) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
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