Concept

Combat model

You might say: stacks or one unit per tile, tactical battles

The rules for how a fight resolves: multiple units in a tile, one unit per tile, a separate tactical map, or automatic fleet combat.

What it does
Sets whether war is about army composition, map position or tactical play.
Ask
Where does the player's skill show in a fight?

Catalogue: Model

Sources

  1. MOO2MOD, Master of Orion II: Battle at Antares Game Manual, Strategic CombatOnce circumstances or your decision determines the players for a battle, the rest is automatic. The combat takes place without requiring your input or attention, and the result is announced immediately thereafter.

Use it on your project

teardown-apply: hold "Combat model" (combat-model) from the teardown at https://teardownatlas.com/4x-strategy/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal