Part

AI opponent

You might say: computer player, AI empire

The program that runs a rival empire's decisions about building, expanding, trading and fighting.

What it does
Balances playing to win with being a fun and readable opponent.
Ask
Is the AI playing to win, or playing to be a good opponent?

Parts

Sources

  1. Soren Johnson, Playing to Lose: AI and Civilization (GDC 2008), Playing to Lose: AI and Civilization (GDC 2008)I highlighted the difference between “good” AI and “fun” AI and how writing AI for Civ is tricky because it fits somewhere between those two extremes.
  2. 2K Games, Sid Meier's Civilization IV Manual, The Players MenuAI: To be played by an artificial intelligence (standard in a single-player game).
  3. Kevin Dill, What Is Game AI?, p. 1Game AI should be about one thing and one thing only: enabling the developers to create a compelling experience for the player.

Use it on your project

teardown-apply: hold "AI opponent" (ai-opponent) from the teardown at https://teardownatlas.com/4x-strategy/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal