Knob
Difficulty level
You might say: AI bonuses, AI cheats, handicap
A setting that changes AI bonuses, starting units, and research or production rates.
- What it does
- Changes the challenge by changing the conditions around the AI, not only its behavior.
- Ask
- Which bonuses does the AI get at this level, and does the player know?
What to look for
- A named ladder of levels in the setup screen
- AI empires with more cities or units than the player early on
Sources
- 2K Games, Sid Meier's Civilization VI Manual, Effects of Difficulty
On levels higher than Prince, the AIs receive increasing bonuses including bonuses in all yields, unit combat strength and technology. They may get additional starting units and techs and also play more aggressively than on lower levels.
- Kevin Dill, What Is Game AI?, p. 5
You should make the AI cheat if and only if it will improve the player’s experience
Use it on your project
teardown-apply: hold "Difficulty level" (ai-difficulty) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal