Loop

Scene and sequel

You might say: goal, conflict, disaster, reaction, dilemma, decision

Ingermanson’s two-part rhythm. A scene runs goal, conflict, disaster; a sequel runs reaction, dilemma, decision, and the decision sets the next goal.

What it does
Alternates action and recovery, so each scene feeds the next.
Ask
What is her goal at the start of this scene, and what does she decide at the end of the sequel?
Trouble
Scenes stop with no consequence, or the character never pauses to react.

What to look for

  1. Goal, conflict and disaster in one movement
  2. Reaction, dilemma and decision in the next
  3. A new goal following the decision

Parts

Loop: cycle

Goal → Conflict → Disaster → Reaction → Dilemma → Decision ↺

Sources

  1. Randy Ingermanson, “Writing The Perfect Scene”, Large-Scale Structure of a Scene; Motivation-Reaction UnitsA Scene has the following three-part pattern: Goal Conflict Disaster. A Sequel has the following three-part pattern: Reaction Dilemma Decision

Use it on your project

teardown-apply: hold "Scene and sequel" (scene-sequel-cycle) from the teardown at https://teardownatlas.com/fiction-writing/ against my project

Paste it into a coding agent that has the teardown skills.

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