Process

Time management

You might say: allocating thinking time, clock discipline

Time management allocates the clock unevenly: spend longer when a position is critical and move efficiently when it is routine.

What it does
Balances speed against accuracy so the player can keep making legal, useful decisions through the later phases of the game.
Ask
Has the position become critical enough to spend time, or is a safe routine move available?

What to look for

  1. Longer think in a critical position
  2. Efficient move in a routine position
  3. Clock budget carried into later phases

Connections

Sources

  1. Daniel Naroditsky, The Art Of Time Management, Principle 2: Follow the 15-second ruleIn general, you should only spend 15 seconds or more on a particular move when you believe that a critical position has been reached.
  2. Daniel Naroditsky, The Art Of Time Management, Time management principlesBut time management is an art itself.

Use it on your project

teardown-apply: hold "Time management" (time-management) from the teardown at https://teardownatlas.com/chess/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal