Process
Game analysis
You might say: post-game review, self-analysis
Game analysis reconstructs a played game, marks critical decisions and errors, and explains the human cause before consulting tools or comparisons. The output is a small set of named lessons linked to positions, not a string of engine numbers.
- What it does
- Converts a result and its turning points into concrete training positions and an updated pattern catalogue.
- Ask
- Where did the evaluation or plan change, what did I miss, and what repeatable test would catch it next time?
- Trouble
- The review becomes outcome-based blame, or an engine line is copied without understanding the decision that produced the error.
What to look for
- Reconstructed game
- Critical decisions and errors marked
- Lessons linked to positions
Pattern
Connections
- Measured by: Blunder check
- Raises: Pattern catalogue
- See also: Chess engine
- Measured by: Rating
Sources
- FIDE, Curriculum Chess for Refugees, p. 114
Keep analysing your mistakes after the game with your trainer, friends and opponents to understand them better and improve.
- Gregory Serper, How To Study Master Chess Games, article
When you finish analyzing the game, ask yourself a simple question: "What have I learned from this game that I'll be able to use in my own game if the opportunity presents itself?"
Use it on your project
teardown-apply: hold "Game analysis" (game-analysis) from the teardown at https://teardownatlas.com/chess/ against my project
Paste it into a coding agent that has the teardown skills.
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