Process

Game analysis

You might say: post-game review, self-analysis

Game analysis reconstructs a played game, marks critical decisions and errors, and explains the human cause before consulting tools or comparisons. The output is a small set of named lessons linked to positions, not a string of engine numbers.

What it does
Converts a result and its turning points into concrete training positions and an updated pattern catalogue.
Ask
Where did the evaluation or plan change, what did I miss, and what repeatable test would catch it next time?
Trouble
The review becomes outcome-based blame, or an engine line is copied without understanding the decision that produced the error.

What to look for

  1. Reconstructed game
  2. Critical decisions and errors marked
  3. Lessons linked to positions

Pattern

Pattern-braking engine

Connections

Sources

  1. FIDE, Curriculum Chess for Refugees, p. 114Keep analysing your mistakes after the game with your trainer, friends and opponents to understand them better and improve.
  2. Gregory Serper, How To Study Master Chess Games, articleWhen you finish analyzing the game, ask yourself a simple question: "What have I learned from this game that I'll be able to use in my own game if the opportunity presents itself?"

Use it on your project

teardown-apply: hold "Game analysis" (game-analysis) from the teardown at https://teardownatlas.com/chess/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal