Part
Yields
You might say: resources per turn, food, production, gold and science
The amount of each type of output that a tile or city makes each turn.
- What it does
- Are the empire's currencies: each type buys a different kind of progress.
- Ask
- Which yield is short, and which is piling up unused?
What to look for
- Yield icons with numbers on each tile
- Per-turn totals in the top bar
Catalogue: Yield
- Food: Grows city population, and each new citizen can work one more tile.
- Production: Builds units, buildings and wonders in the city that makes it.
- Gold: Pays upkeep and buys items or deals; it can move anywhere in the empire.
- Science: Pays for research in the technology tree.
- Culture: Grows borders and buys social policies or civics.
Sources
- 2K Games, Sid Meier's Civilization V Manual, City Screen
This panel shows how much food, production, gold, science and culture the city is producing.
Use it on your project
teardown-apply: hold "Yields" (yields) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal