Knob
Turn order
You might say: simultaneous turns, IGOUGO, real time with pause
Whether players move one after another, all at once, or in continuous time that the player can pause.
- What it does
- Sets how long players wait and how they react to each other.
- Ask
- How long does each player wait for the others?
Catalogue: Order
- Sequential turns: Each empire takes its whole turn in order while the others wait.
- Simultaneous turns: All players give orders in the same turn, which shortens waiting in multiplayer.
- Real time with pause: Time runs on a clock; the player can pause to give orders.
Sources
- 2K Games, Sid Meier's Civilization IV Manual, Multiplayer games
For LAN and Internet games, you also have the choice of traditional turns or simultaneous movement.
- Stellaris Wiki (Paradox), Space warfare, Combat
Combat in Stellaris takes place in real-time, out of the player's control save for the emergency FTL order.
Use it on your project
teardown-apply: hold "Turn order" (turn-order) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
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