Measure

Relation modifiers

You might say: attitude, opinion, diplomatic modifiers

A list of reasons a rival likes or dislikes the player, each with a value or label.

What it does
Makes AI diplomacy readable, so the player can act on it.
Ask
Which modifier is the player able to change?

What to look for

  1. Lines such as "+2 shared religion" and "-1 border tension"
  2. An attitude label such as Friendly or Annoyed

Sources

  1. 2K Games, Sid Meier's Civilization IV Manual, Leader AttitudesDuring the game, each leader will form an opinion of you: how great a threat you are to their civilization, whether you have fought them in the past, whether you have allied with their enemies, how much you can be trusted to keep your word, etc.
  2. 2K Games, Sid Meier's Civilization IV Manual, Leader AttitudesThis will display the leader’s attitude and the reasons why they feel that way.

Use it on your project

teardown-apply: hold "Relation modifiers" (relation-modifiers) from the teardown at https://teardownatlas.com/4x-strategy/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal