Measure
Relation modifiers
You might say: attitude, opinion, diplomatic modifiers
A list of reasons a rival likes or dislikes the player, each with a value or label.
- What it does
- Makes AI diplomacy readable, so the player can act on it.
- Ask
- Which modifier is the player able to change?
What to look for
- Lines such as "+2 shared religion" and "-1 border tension"
- An attitude label such as Friendly or Annoyed
Sources
- 2K Games, Sid Meier's Civilization IV Manual, Leader Attitudes
During the game, each leader will form an opinion of you: how great a threat you are to their civilization, whether you have fought them in the past, whether you have allied with their enemies, how much you can be trusted to keep your word, etc.
- 2K Games, Sid Meier's Civilization IV Manual, Leader Attitudes
This will display the leader’s attitude and the reasons why they feel that way.
Use it on your project
teardown-apply: hold "Relation modifiers" (relation-modifiers) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal