Concept

Overlapping goals

You might say: staggered timers

Short- and long-term goals overlap, so a near-term finish can make the long-term goal more accessible.

What it does
Removes natural stopping points, which drives "one more turn".
Ask
On how many turns does nothing finish?

Sources

  1. 2K Games, Sid Meier's Civilization IV Manual, Afterwords by Soren JohnsonThe turn-based gameplay is key to a series of overlapping mini-goals which usually lead to the same result: a very late night of gaming.
  2. Sid Meier / Leigh Alexander, GDC 2012: Sid Meier on how to see games as sets of interesting decisions, Interesting decisions are persistent and affect the game for a certain amount of timeThe player’s task is to prioritize and to manage strategies for both near-term and long-term goals, and evolve the short-term goals to make the long-term goal more accessible.

Use it on your project

teardown-apply: hold "Overlapping goals" (overlapping-goals) from the teardown at https://teardownatlas.com/4x-strategy/ against my project

Paste it into a coding agent that has the teardown skills.

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