Concept
Overlapping goals
You might say: staggered timers
Short- and long-term goals overlap, so a near-term finish can make the long-term goal more accessible.
- What it does
- Removes natural stopping points, which drives "one more turn".
- Ask
- On how many turns does nothing finish?
Sources
- 2K Games, Sid Meier's Civilization IV Manual, Afterwords by Soren Johnson
The turn-based gameplay is key to a series of overlapping mini-goals which usually lead to the same result: a very late night of gaming.
- Sid Meier / Leigh Alexander, GDC 2012: Sid Meier on how to see games as sets of interesting decisions, Interesting decisions are persistent and affect the game for a certain amount of time
The player’s task is to prioritize and to manage strategies for both near-term and long-term goals, and evolve the short-term goals to make the long-term goal more accessible.
Use it on your project
teardown-apply: hold "Overlapping goals" (overlapping-goals) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
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