Measure
Micromanagement load
You might say: turn time, clicks per turn, busywork
The number of small repeated orders a turn asks for, which can grow with the empire.
- What it does
- Shows when the game turns from decisions into chores.
- Ask
- How many orders does a late turn need, and how many matter?
- Trouble
- Late turns can become many minutes of visiting cities, moving units and filling build queues.
Sources
- Soren Johnson, GD Column 17: Water Finds a Crack, Undervaluing Time
This micro-management is actually a somewhat interesting sub-game, but clearly not how the designers want the players to be spending their time as it completely bogs down the game.
- 2K Games, Sid Meier's Civilization IV Manual, Afterwords by Soren Johnson
Conversely, what didn’t people like about Civ? Too much micro-management was high on the list.
Use it on your project
teardown-apply: hold "Micromanagement load" (micromanagement) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal