Part
Empire interface
You might say: UI, HUD, screens
The screens and readouts that show an empire too large to see at once.
- What it does
- Lets the player navigate major empire options and find the information needed for a decision.
- Ask
- Can the player see why each number is what it is?
What to look for
- A minimap
- A top bar of totals and side lists
Parts
- Turn notifications: Messages and prompts that list what needs an order this turn.
- Tooltips and breakdowns: Hover text that shows where a number comes from and what a thing does.
- Empire overview: A screen that lists every city, unit or planet with its key numbers.
- Map overlays: Views that show one map property at a time, such as tile yields or key locations.
Sources
- Soren Johnson, Seven Deadly Sins of strategy game design, 2. Black Box Mechanics
Designers should think of their interfaces as having two levels: a teaching level and a reference level.
- Amplitude Studios, Endless Legend User’s Manual, The Control Banner
On the top left of the screen, the control banner allows you to navigate between the different major options of your empire.
Use it on your project
teardown-apply: hold "Empire interface" (interface) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal