Part

Empire interface

You might say: UI, HUD, screens

The screens and readouts that show an empire too large to see at once.

What it does
Lets the player navigate major empire options and find the information needed for a decision.
Ask
Can the player see why each number is what it is?

What to look for

  1. A minimap
  2. A top bar of totals and side lists

Parts

Sources

  1. Soren Johnson, Seven Deadly Sins of strategy game design, 2. Black Box MechanicsDesigners should think of their interfaces as having two levels: a teaching level and a reference level.
  2. Amplitude Studios, Endless Legend User’s Manual, The Control BannerOn the top left of the screen, the control banner allows you to navigate between the different major options of your empire.

Use it on your project

teardown-apply: hold "Empire interface" (interface) from the teardown at https://teardownatlas.com/4x-strategy/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal