Concept
World rules
You might say: magic system, how the world works, world-building rules
The limits of how the story world works, from magic to hospital security. Sanderson’s second law: “Limitations > Powers”.
- What it does
- Lets the reader predict what is possible, so solutions feel earned.
- Ask
- Does the reader understand this rule before it solves a problem?
- Typical
- Sanderson’s three laws of magic
- Trouble
- A new power or rule appears just in time to save the hero.
What to look for
- Magic or hospital security limiting what is possible
- Solutions constrained by the story world
Connections
- See also: Promise and payoff
Sources
- Brandon Sanderson, What Are Sanderson’s Laws of Magic?, First, Second, and Third Law sections
Limitations are more important than abilities
Use it on your project
teardown-apply: hold "World rules" (world-rules) from the teardown at https://teardownatlas.com/fiction-writing/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal