Pattern
Boosting engine
You might say: positive feedback, engine building
Part of a resource is invested to increase the future flow of the same resource.
- Ask
- What is the payback time of one investment?
Sources
- Ernest Adams / Joris Dormans, The Designer's Notebook: Machinations, a new way to design game mechanics, A Couple of Examples
This is the classic upgrade process for everything from Monopoly to StarCraft: investing in production facilities consumes stored resources but increases production of new ones.
Use it on your project
teardown-apply: hold "Boosting engine" (pattern-boosting-engine) from the teardown at https://teardownatlas.com/4x-strategy/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal